Second Life inside the box
If you haven’t spent the last six months on a lonely island without an internet connection, I’m sure you’ve heard about “Second Life”.
Sure, there’s something big going on here: a true virtual world that attracts millions of visitors, and even allows them to get rich by selling virtual homemade stuff or entering the second life real estate business. At least, if you believe the journalists.
Then there are others out there, screaming that this is just a big nasty hype, a giant capitalist advertising machine. According to them, second life sucks and is already dead.
I think both are right. And both are wrong.
It’s true: there were people able to earn money with second life. Not really much compared to what ordinary real world startups achieve–it was a first step. But these successful entrepreneurs are quite rare. Most people don’t get a penny out of this game. If you work hard and don’t offer cybersex, you probably won’t get out more than $1 an hour, maybe $10 if you’re really determined.
It’s true: second life sucks. Don’t get me wrong: there are many great places inside this world. Content is added faster than you can go and watch it all. But most places seem lost–nobody is around. And that’s because most of these places suck!
They suck because they lack imagination.
People get into a virtual world with endless possibilities and all they do is rebuild the first world! Why would anybody really want this? Is a second first life really what we are all striving for?
Sure, ordinary people (as opposed to visionaries) have to accommodate first. To get the things they are used to in the first world, to feel comfortable. But providing first life products in a virtual world is certainly not the thing that will make a second life Steve Jobs!
One example: they are starting a second life in-game tv magazine now. Why would anybody in the world like to watch tv inside a game? Ok, it might be interesting, but you can as well create true 3D TV. The technology is there! It’s no problem to create an invisible 3D camera dolly, put 8 invisible avatars with an in-game job on it, record the stuff and build a 3D panorama movie out of it. Then create a device that spawns a dome above the spectator and plays back a quicktime movie on its surface. You could even do an anaglyphic version of this for use with 3D googles. That would most certainly make it more exciting than boring first live flatscreen TV inside a flatscreen monitor! If you get this done right, you might have more people watching your TV than a small real-life station, and then you can do advertising. I imagine there would be many people who would really like to record 3D movies and get them shown on your station. Build a new virtual business around it…
It’s just that nobody gets these ideas. People live inside a box–inside what they have got used to. They build boring machines, horrible advertising sites, and do not let their minds flow. It’s just a little bit like the internet back in 1998: possibilities were similar to those today, except for bandwith, yet nearly everybody started building crappy homepages with an animated background and unusable menus.
People are not yet used to the power they have at hand.
Now back to making money: is it really the land that is valuable about second life? Is it really the content people create? I beg to differ, though the lindex currency movement has a volume of one and a half million US$ in 24 hours.
The real value inside second life is time! People spend endless hours on gaming, so the key is not to build things for the game but to get people to spend their time for you while providing a gaming experience at the same time!
Wages are incredibly low in Second Life. Many people willing to earn money in-game by using “camping chairs”, online surveys, banner-ad clicking and the like–for 200 Linden Dollars an hour, at most–which translates to less than $1 US…
This basically means that building in-game micropayment machines similar to Amazon’s “mechanical Turk” seems like the way to go for us. Offering easy tasks that don’t interrupt the gaming experience but which do offer immediate payment are certainly something many people will be willing to do.
There is still high potential inside Second Life. Just imagine…
Kategorie Entrepreneurship, Second Life | 1 Kommentar >

